Black has to try to pin or x-ray attack the rook to draw the game while avoiding the loss of his own bishop will lose the game.
1.Rf5
Bd6
2.Ke2
Kd7
3.Ke3
Ke7
4.Ke4
Bg3
5.Rf3
Bd6
6.Kd5
Bb4
7.Re3+
Kd7
8.Rh3
Be7
9.Rh7
Kd8
the only move to save the game [If 9...Ke8
10.Ke6
will force the issue 10...Bc5
(10...Bf8
11.Rh8
Kd8
12.Rxf8+
wins; 10...Bg5
11.Rh8#
; 10...Kd8
11.Rxe7
wins; 10...Ba3
11.Ra7
Bc5
12.Ra8#
) 11.Rc7
Bb6
12.Rc8+
Bd8
13.Rb8
A waiting move.. 13...Kf8
14.Rxd8+
wins]
10.Ke6
Bc5
11.Rf7
Be3
12.Kd6
Kc8
13.Kc6
Kb8
the White King can not come right in front of the Black King and hence can not checkmate straight away.
14.Re7
Bg1
15.Re8+
Ka7
16.Re1
Bf2
17.Ra1+
Kb8
18.Ra2
Be3
19.Rb2+
Ka7
[If 19...Kc8
20.Re2
Bg5
21.Re8+
Bd8
22.Rf8
again... that waiting move! 22...Kb8
23.Rxd8+
Ka7
another quiet one 24.Rc8
Ka6
25.Ra8#
] 1/2-1/2